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- on(release){
- if(_root.Time > 1)
- {
- _root.TimeRound = 0;
- _root.Score += Math.Round(_root.Time / 10) * 10;
- _root.LevelScore = _root.Score - _root.LastScore;
- _root.Time = 0;
- }
- _root.SoundLevelComplete.stop();
- _root.SoundBonusCount.stop();
- _root.SoundPushButton.start();
- _root.Score += Math.round(_root.Time);
- _root.GotoNextLevel();
- }
-